Lagario 3: Órbita · Modes guide

Lagario 3 game modes, modifiers and power-ups

Lagario 3 has 5 game modes, 8 room modifiers you can stack on top of them and 3 power-ups. This page explains how each one changes the game, which hazards and objects each mode has, how the Collapse battle royale runs its rounds, and how rooms, bots, invite links and the Play button work.

Play now Play drops you into an open room, Orbit rooms first. No download, no account.
Collapse mode: a glowing red ring closing in on the arena, black holes inside it and a dashed circle showing the next safe zone
Collapse, the battle royale: the red ring is the edge of the safe zone and the dashed circle is the next one.

The 5 modes at a glance

The in-game description of each mode, and what sets it apart
Mode In the game Physics After you're eaten Start mass
OrbitReal gravity: stars that burn, orbits, slingshots and collisions that knock chunks off.OrbitRespawn15
Free for allThe classic: eat or be eaten.Classic*Respawn15
CollapseBattle royale: the universe shrinks. Last planet standing wins.Classic*Watch until the next round25
TeamsMars × Neptune × Earth. Allies cannot eat each other.Classic*Respawn15
Gravity chaosStrong gravity, more black holes and power-ups.Classic*Respawn35

* Any of these can get Orbit's physics with the Orbit physics modifier. The Giant start modifier raises every start mass to 120.

Orbit: the default mode

Orbit is what Create room selects first and what Play looks for first. It runs the full physics: momentum, inverse-square gravity from stars, black holes and big planets, gravity slingshots, collisions between planets too close in size to eat each other, and thrust when you eject mass. The gravity guide explains all of it in detail. What the mode adds to the map:

A ringed planet diving past a bright yellow star, with a dotted trajectory line curving around the star
Orbit's signature move: a slingshot past a star, with the trajectory line showing the path.

Free for all: the classic

Eat or be eaten, with the classic physics. There are no stars. Your planet still has inertia, but it responds twice as fast as in Orbit and has no slingshot. Planets too close in size to eat each other simply overlap, and ejecting mass doesn't push you.

Gravity here is “predator gravity”: a planet of 60 mass or more drags in nearby planets it could eat, within 3.2 of its radii plus 220 units, harder the bigger it is and the closer you are. Black holes pull everything within 5.5 of their radii. If a big planet is pulling you in, run early.

Collapse: the battle royale

Collapse runs rounds back to back, forever. Each round has three phases:

  1. Countdown (12 seconds). Everyone in the room spawns, spread out and shielded, and can collect stardust. The HUD shows Round N starts in …. A round needs at least 2 planets; with fewer, the countdown waits 5 more seconds at a time (Waiting for more planets…).
  2. The fight. GO!: shields drop and nobody respawns. The safe zone starts as a circle covering the whole map, then moves and shrinks in 5 stages. Outside it you burn. The round ends when one planet is left, or after 5.5 minutes at most.
  3. Results (12 seconds). Round over: everyone's place, biggest mass and planets devoured. The winner sees VICTORY!; everyone else You finished #N of M. Then Next round in N s.

The 5 zone stages

Timeline of the Collapse safe zone Five stages over 2 minutes 54 seconds. In each stage the zone first holds still, then moves and shrinks. Stage 1 ends at 0:50, stage 2 at 1:30, stage 3 at 2:02, stage 4 at 2:28 and stage 5, when the zone closes completely, at 2:54. 1 2 3 4 5 0:00 0:50 1:30 2:02 2:28 2:54
The zone holds still It moves and shrinks. Times from GO!
Each stage holds, then closes to a smaller circle inside the current one
StageHoldsThen shrinks overNew size (radius)Done at
125 s25 s60% of the starting circle0:50
218 s22 s36%1:30
314 s18 s20%2:02
410 s16 s9%2:28
58 s18 sNothing: the zone closes completely2:54

Teams: Mars × Neptune × Earth

Gravity chaos

Everything is turned up. Compared with Free for all on the same map:

Hazards and objects by mode

The game keeps each map topped up to these numbers: as things are eaten, burned or expire, new ones appear. Black holes launched by feeding can push the count up to twice the usual number.

Medium map (7,000 units, the default), no modifiers
On the map Orbit Free for all Collapse Teams Gravity chaos
Stars20000
Black holes599922
Wormhole pairs11112
Power-ups555513
Asteroids2626262647
Stardust specks2,5302,3002,8752,3002,300
Comets (average gap, most at once)26 s, 226 s, 218 s, 226 s, 213 s, 3
How map size changes things
Map sizeSmallMediumLarge
Width5,000 units7,000 units9,500 units
Stars (Orbit physics)123
Black holes (Orbit / classic)3 / 55 / 910 / 17
Wormhole pairs113
Power-ups359
Comets (average gap, most at once)51 s, 126 s, 214 s, 4

Stardust and asteroids scale with the map's area. Comet gaps are averages: each one comes somewhere between 0.6× and 1.4× that gap after the last. What each object does is in the gravity guide.

The 8 room modifiers

When you create a room you can switch on any combination of these. They show as chips next to the room in the Public rooms list.

Power-ups

Power-ups float around the map in every mode: touch one to grab it. Each lasts 45 to 65 seconds before it fades, and devouring a comet also gives you a random one. Grabbing one you already have resets its timer.

Thruster · 8 s

Top speed ×1.55 and steering 1.4× quicker.

Shield · 7 s

Nobody can eat you, collisions can't break you, black holes can't shred you, and a star burns you at a quarter of the rate. It doesn't stop the Collapse zone.

Gravity magnet · 12 s

You pick up stardust from much further away: 150 units plus 45% of your radius beyond your edge.

Every fresh spawn also gets a 3-second Shield, and in Collapse everyone is shielded until the countdown ends.

Rooms, room size and bots

Create room lets you set:

About the bots

Who runs the room

Multiplayer is peer-to-peer: whoever creates the room hosts the match in their own browser. The host regularly sends a checkpoint of the match to other players, so if the host leaves, one of them takes over with the same arena and stars, and players get 15 seconds to reconnect. Everyone in a room must run the same version of the game.

Play, invite links and room codes

The Play button

Play (“Joins a public room or opens one”) listens for public rooms for up to 5 seconds, then:

  1. skips full rooms, and Collapse rooms whose round is already under way;
  2. prefers Orbit rooms, then Free for all and Gravity chaos, then Collapse rooms still in their countdown, then Teams;
  3. among equals, picks the room with the most people;
  4. if there's nothing, or the room it chose has vanished or filled up, opens a new public Orbit room with the default settings (medium map, up to 12 players, bots up to 14).

Invite links and codes

Offline

Practice offline starts a private Orbit game in your own browser, just you against bots. The Tutorial is a small offline Orbit map with one star, a few harmless bots and Golden dust. These offline games are the only ones where opening the menu pauses the game; in a room with other people, the match carries on.

Pick a mode, stack some modifiers and send the link to your friends.

Play now